
Colorado Elite Youth Football 7 on 7 Passing Tournament 7th-8th grade teams
(Grades that youth are in this Fall)
June 28th


Rules
Colorado Elite 7-ON-7 Passing Tournament Guidelines
Why 7-on-7 Football?
The 7-on-7 Passing tournament is a fun competitive, non-contact way to play football. It is all passing, played on a 40-yard field plus end zone, and allows scoring both on the offense and defense. Passing is now the feature offense, and thus defense, of most teams. Passing and catching take a great deal of practice to master. Participating in a 7-on-7 league offers athletes an exceptional, competitive way to hone their skills and better prepare them for the up coming season.
DIVISIONS:
This tournament is open to all athletes in 7th-8th grade teams. Youth most play in appropriate age divisions. We may have to combine age groups depending on number of teams that register. We will do our best to have teams play in the same age division.
TEAMS: Teams consist of 10-14 players together with 1-3 adult coaches. 1 coach can be on the field with team during offense.
TIME: All games will be 30 minutes in length with a running clock. There will be a 30-second play clock in effect. In case of injury the clock will stop at the discretion of the Referee, if that occurs the player must leave for at least one play.
FIELD: The playing field will be 40 yards in length, plus a 10 yard end zone.
POSSESSION OF THE BALL: All possessions start at the 40-yard line. No matter where the defense stops the offense, they take over at the 40-yard line.
PLAY: Each team will have 7 players on the field at all times. All teams will have to use a center, which will be one of the three offensive players on the line of scrimmage. Everyone except the center is eligible to receive passes.
Play begins when: The ball is snapped to the quarterback. The game can not end on a defensive penalty, unless the offense declines it.
Play ends when:
One hand touch below the neck.
Substitution:
Regular substitution rules apply.
No running plays allowed
Everyone, except the center is eligible to receive passes.
Passing:
The Quarterback has 5 seconds to release the ball or it is blown dead, returning to the line of scrimmage for the next down. There is no rushing the Quarterback or crossing the line of scrimmage, until after a pass is thrown.
Double Pass:
Double passing is allowed, but there must be one forward pass across the line of scrimmage within 5 seconds.
Downs:
Only one first down per series is possible, achieved when reaching the 20-yard line within 4 downs. If the defence holds the offense they will take over the ball at the 40 yard line.
SCORING: Touchdown scores 6 points
1 extra point, by passing from the 5 yard line
2 extra points, by passing from the 10 yard line
Interception scores 3 points, plus possession at the 40-yard line
Interception returned for Touchdown 6 points
No fumbles, the ball is dead if it touches the ground
PENALTIES: This is a non-contact game and any flagrant contact is cause for immediate ejection. As always, any unsportsman like conduct is also cause for ejection. The Referees decision is final on all plays, there will be no tolerance for arguing, and only a coach may ask for a rule clarification. Coaches control profanity. Coaches are expected to make sure they control there side lines.
Offense:
Blocking is not allowed but players can use basketball style "picks/screens" for the ballcarrier.
Blocking or Holding 10 yards from line of scrimmage, loss of down, ejection for contact violation.
Illegal Motion 5 yards
Offensive Pass Interference 10 yards from line of scrimmage and loss of down
Delay of Game clock stops, loss of down
Defense:
Tackling or Holding 10 yards from line of scrimmage, can have ejection for contact violation.
Offsides 5 yards from line of scrimmage.
Pass Interference 10 yards from line of scrimmage.
Illegal Rushing 10 yards from line of scrimmage.
Youth may play bump and run coverage per High School rules. (Can Bump until ball is in the air).
BLOOD RULES: If and when an official observes that a player is bleeding, has an open wound, or has an excessive amount of blood on his or her uniform, the player will be directed to leave the game. The injured player is not to return until the bleeding has stopped, the open wound is covered, and excessively bloody uniform is change
OVERTIME: A tiebreaker will occur, with a flip of a coin to determine possession. After a 2-minute break, the teams will each have 4 plays to score from the 20-yard line, until the tie is broken. There is no defensive scoring in overtime.
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